GoStop Live!
AI
Computer0 Wins · 0 Pts
0Points
Computer Captured Cards
Deck 20
Your Captured Cards
YOU
You0 Wins · 0 Pts
0Points

HOW TO PLAY

GoStop Live!

Overview

How you win

The deal

Match first, score later

About the cards

The 12 card families

Every card family has exactly four cards. Match by family, regardless of whether the cards are Brights, Pictures, Stripes, or Singles.

Using GoStop Live!

The game supports mouse, touch, and flick controls. The instructions below automatically show the controls for the device you are using.

PC / Mac

  1. Move the mouse across your hand to browse cards. The card under the pointer lifts so you can inspect it without playing it.
  2. Click the card you want to play. If only one table match is legal, GoStop Live resolves it automatically.
  3. If two legal table cards can be hit, click the table card you want to capture.
  4. You can also press and flick a card upward with the pointer to throw it quickly.

Phone / Tablet

  1. Tap a card once to select it. Tap the selected card again to play it. When a table target choice appears, tap the table card you want to hit.
  2. For a faster play, press and hold a card, then flick your finger upward. The card is thrown as soon as the flick is recognized.
  3. Slide your finger left or right across your hand without flicking upward to browse the cards. The currently selected card lifts as your finger moves.
  4. You can tap outside your hand to clear the current touch selection.

Training Mode uses these same controls, but adds strategy coaching and highlights a recommended hand card and table target after five seconds.

Card Types

Brights

Pictures

Stripes

Singles

2x Single Cards

Turn Basics

  1. Play one card from your hand.
  2. Resolve that card against the table.
  3. Flip the top card of the draw pile.
  4. Resolve the drawn card the same way.
  5. Move captures to your four scoring groups.
  6. Check for Go / Stop.
Your hand
→
Same-family table card
= Capture both
Then draw
→

The drawn card gets its own matching resolution before the turn ends.

Match Examples

One table match → capture

Your card
+
Table
→Capture both

No table match → stays on table

Your Rose card
≠
Bush table card

Two table matches → choose one

Your Hill card
+
Two Hill choices

The deck card also matches by family

Drawn Star
+
Star on table
→Capture both

Special Events

Shake

Why it matters: a successful Shake increases the final settlement if you win.

Bomb!

3 in your hand
+
4th on table

Why it matters: you take an entire card family at once, steal a Single, and gain two blank-turn credits.

POOPED!

Table
+
Played
+
Drawn

Why it matters: the stack can become a valuable later capture, but the three cards are temporarily left on the table.

FIRST POOP!

Why it matters: +7 points immediately reaches the first Go / Stop gate.

TRIPLE POOP!

3× POOPED!

Why it matters: the hand ends immediately with a 7-point base win before carry multipliers.

KISS!

Played, no table match
+
Drawn same family

Why it matters: you turn what looked like a miss into a capture and steal one Single.

FLUSH!

Two on table
+
Played
+
Drawn

Why it matters: you collect all four cards of that family in one turn and steal one Single.

CLEAN SWEEP!

Last table card
+
Matching capture
→Table empty

Why it matters: clearing the live table earns an extra Single transfer from the opponent.

CONQUER!

Why it matters: this is an immediate opening win instead of normal turn play.

5-BIRDIES!

Why it matters: this exact three-card set adds 5 points on top of normal Picture scoring.

3-STRIPES!

Red
Plain
Blue

Why it matters: every completed three-Stripe family adds 3 points and still counts toward your total number of Stripes.

5-BRIGHTS!

Why it matters: all five Brights score 15 points, the largest single base combination in the game.

NO WINNER!

HAND EXHAUSTED

Why it matters: no one is paid now, but the next completed hand becomes more valuable.

Scoring

7 POINTS = FIRST GO / STOP GATE

Base scoring from captured cards

Bright examples
CategoryWhat scoresPoints
Brights3 Brights without the Willow Bright3
Brights3 Brights including the Willow Bright2
Brights4 Brights4
BrightsAll 5 Brights15
Pictures5 Pictures1
PicturesEach Picture after the 5th+1 each
5-BIRDIESPlum + Vine + Hill Bird Pictures+5
Stripes5 Stripes1
StripesEach Stripe after the 5th+1 each
3-STRIPES familyRed, Plain, or Blue three-card set+3 per set
Singles10 effective Singles1
SinglesEach effective Single after the 10th+1 each
2x SingleBerry 2x Single or Willow 2x SingleCounts as 2 Singles
Sake CupChoose Picture OR 2x SinglesWhichever mode you choose
FIRST POOP!POOPED! on your first turn+7 bonus

Settlement multipliers and penalties

ConditionEffect in GoStop Live
1 Go+1 point before later multipliers
2 Go+2 points before later multipliers
3 Go×2
4 Go×4
5 Go×8
Each additional GoDoubles again
ShakePine through Star declaration ×2; Berry or Willow declaration ×4. Multiple Shakes compound.
Bright Penalty×2 when winner has at least 3 Brights and loser has none
Picture Penalty×2 when winner has at least 7 Pictures
Single Penalty×2 when winner has at least 10 effective Singles and loser has 1–7
Go Penalty×2 when the losing player had called Go and is caught without improving beyond that Go score
No Winner carryNext completed hand ×2, then ×4, then ×8 maximum after consecutive no-winner hands

These multipliers stack. The game first determines the base score and any 1-Go or 2-Go addition, then applies the active multipliers.

Go / Stop

7 POINTS DOES NOT AUTOMATICALLY END THE HAND

STOP

GO

Go countEffect if you later win8-point base example
0 GoNo Go adjustment8
1 Go+19
2 Go+210
3 Go×216
4 Go×432
5 Go×864
6 Go×16128
The risk of GO

Example Hands

A complete ordinary turn with two captures

Play
+
Table
→Capture
Draw
+
Table
→Capture

How separate scoring groups add together

5 Pictures1+5-BIRDIES5+10 Singles1=7 points → Go / Stop gate
YOU CAN FINISH

Go or Stop?

Stop : 0 Points

STOP!
0

Player Wins!

GO!
CAPTURED CARDS

Brights

Score Breakdown

Waiting for Opponent

Waiting for Opponent to Accept New Game

Opponent Has Requested to Start a New Game

Quit. Are you sure?

Quitting will end the game for both players

Session Ended

Choose how to use this card

Single counts as 2 Singles.

Revealed Shake Cards

FIRST POOP!

FIRST POOP!

Computer Shakes!

Shake

Reveal three matching-family cards?

Bomb!

Play all three?