Shake
Why it matters: a successful Shake increases the final settlement if you win.
Bomb!
Why it matters: you take an entire card family at once, steal a Single, and gain two blank-turn credits.
POOPED!
Why it matters: the stack can become a valuable later capture, but the three cards are temporarily left on the table.
FIRST POOP!
Why it matters: +7 points immediately reaches the first Go / Stop gate.
TRIPLE POOP!
3× POOPED!
Why it matters: the hand ends immediately with a 7-point base win before carry multipliers.
KISS!
Why it matters: you turn what looked like a miss into a capture and steal one Single.
FLUSH!
Why it matters: you collect all four cards of that family in one turn and steal one Single.
CLEAN SWEEP!
Why it matters: clearing the live table earns an extra Single transfer from the opponent.
CONQUER!
Why it matters: this is an immediate opening win instead of normal turn play.
5-BIRDIES!
Why it matters: this exact three-card set adds 5 points on top of normal Picture scoring.
3-STRIPES!
Why it matters: every completed three-Stripe family adds 3 points and still counts toward your total number of Stripes.
5-BRIGHTS!
Why it matters: all five Brights score 15 points, the largest single base combination in the game.
NO WINNER!
HAND EXHAUSTED
Why it matters: no one is paid now, but the next completed hand becomes more valuable.